Thursday, January 14, 2016

Final Unit Project

1: The purpose of this game is to be able to catch as many bananas as possible, without touching the interfering objects
2: I will use a parrot, as well as bananas and donuts
3: The background will be a cartoon-y animated background that's simple and contains few complicated elements
4: Scoring will work by successfully picking up bananas off of the ground; doing so will increase the score, while catching a doughnut instead will decrease the score.
5: Timing will be implemented through a basic timer as normal; the timer will count down and the user will have a certain amount of time to catch as many bananas as required.
6: One wins by catching a certain number of bananas. The background changes to a "YOU WIN" sign!
7: There will only be a few levels of increasing difficulty due to time constraints.
8: Each level will be increasingly difficult, eg. there will be more donuts, bananas will be faster, etc.


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